
But with 3 sanitarium slots you can run medicine recovery quests in Weald (which also coughs up deeds which you'll need for blacksmith) and lock positive/remove negative quirks for free. You need to minimize needing to use stress recovery buildings in stygian because of the cost and risk of the hero going AWOL on you. Get your Barracks up as well to have more heroes to rotate between.Ĥ. Unlock the ability to obtain pre-leveled heroes from the stagecoach as this saves a TON of time and money early on.


Prioritize weapons over armor at level 5 because most heroes will get +1 speed on their last weapon upgrade l.ģ. There wasn't brigand incursion back then though, so be ready to lose any 4 heroes because you can't afford to fight Vvulf without top gear/MaA and even then it's pretty risky.ġ. Once you've done it, run your DD squads(which should be already prepared, preferably with some quirks locked) into champ dungeons until lv6, maybe take the time to grab pen and musket ball and then just to to DD.Īfter I finished normal mode it took me about 65 weeks to finish Stygian and my strategy was far from best and economy(especially deed grinding) used to be more harsh before the update so if you have a good strategy and get good heroes at the start you can do it in sub 50 weeks I think which is what I'm aiming for rn.

There's more than enough time to get both your blacksmith and guild to lv5 though if you want to pace it. Your main goals should be to get stagecoach to a bearable condition(20 ppl max and 3-4ppl/week should be enough) then focus on upgrading the blacksmith and guild to at least lv4(lv5 armor is is STRONGLY recommended, weapons are important too but it takes a lot of time to grind so if you want to do it really fast you can risk and go 4/4 equip). The death toll limit is the harsher one, 86 weeks is more than enough to finish your campaign if you don't screw around and do stuff like attempting red bosses.
